The Whole World is Dying: Feminism, Psychoanalysis, Video Games and The Last of Us
Video games have long lived a life as
being just a recreational tool for people to get away from the hassles of
everyday life. People sit at home in front of a console and play for hours and
in some cases days without stopping. Yet the thought of video games as a tool
for literary theory is still new for many people. Most believe that games don’t
have stories and perpetuate violence to younger generations, the characters are
two dimensional, and the story just isn’t a substantial literary device. There
is often a misconception that for something to be a work of literature it must
be written in a book and studied in classrooms. Within the past few years the
gaming industry has introduced many video games that have had long storylines
that parallel many novels that have been written throughout the years. Many of these games are also being adapted to
film just as many books have. So has the industry of literature as a medium for
entertainment expanded to include video games? In Jesper Juul’s article “Games
Telling stories?-A brief note on games and narratives,”
he asks the question “Do games tell stories?” This can be answered by the
release of Naughty Dog’s 2013 video game The
Last of Us, in which the story plays a central role to the video game.
Another aspect of this game that can also be used in a critical lens is the
fact that the majority of the characters that interact with the two main
protagonist are female. The game doesn’t follow many traditional gender roles,
the main female protagonist of the game can attest to that as she herself
doesn’t follow the traditional role of a damsel in distress. An additional
aspect would also be the deep psychological ideas that the game instills on the
player through the story, the main female protagonist clings to a father figure
because she didn’t grow up with her parents. Everyone she gets close to dies
either right in front of her or due to the illness that she is immune to, she
masks her feelings through other interest but it doesn’t hide the deep
psychological scars that follow her. What is it about the female characters in
The Last of Us that break barriers in both psychological views as well as
feminist views? There may be a reason why there are so many strong female
characters in The Last of Us, a story
set in a post-pandemic society, could it be that telling a story through
multiple mediums change the perspective of how women could be in the future.
The story of The Last of Us can be used by almost any literary criticism to
discuss the issues, problems, and character developments throughout the game.
Though in order to discuss the strength of the female characters in the game
feminist theorist Hélène Cixous may
offer a stronger insight. In Cixous’ “The Laugh of the Medusa” she writes, “The
future must no longer be determined by the past. I do not deny that the effects
of the past are still with us. But I refuse to strengthen them by repeating
them, to confer upon them an irremovability the equivalent of destiny, to
confuse the biological and the cultural. Anticipation is imperative.” (Cixous 875)
This is relevant to the female characters of The Last of Us because each one
has a past, but they also don’t share the same patriarchal ties as the world
before the outbreak of the cordyceps fungus. In the post-pandemic world
everything has become a battle of survival of the fittest, which has destroyed
gender roles. According to Lois Tyson’s book Critical Theory Today, Tyson says
that “Traditional gender roles cast men as rational, strong, protective, and
decisive; they cast women as emotional (irrational), weak, nurturing, and
submissive.” (Tyson 81) The
question of where would women fit in a world without patriarchal roles or
without men taking the lead is one that is quickly answered with the
introduction of two female characters who are strong and fit into Cixous’
theory when she says “It is time to liberate the New Woman from the Old by
coming to know her – by loving her for getting by, for getting beyond the Old
without delay, by going out ahead of what the New Woman will be, as an arrow
quits the bow with a movement that gathers and separates the vibrations
musically, in order to be more than her self.” (Cixous 878) Cixous wants women
to break away from the patriarchal holds that have them bound to the old world
view where would where they would be bound to being in the submissive role.
The first female
character that is introduced in The Last
of Us that fits into Cixous’ view of women breaking free is Tess. Though a
minor character like most of those that are introduced within the story she is
also one of the stronger characters. Not afraid to fight against men when she’s
wronged or to help when it is needed she doesn’t fit into the old world views
on women, she also tells it like it is saying "Guess what, we're shitty people, Joel. It's been that way for a
long time." (The Last of Us) Tess works alongside the story’s male
protagonist Joel as a smuggler inside the Boston Quarantine Zone, often having
to hold her own she very smart, confident, and ruthless. Eric Monacelli a
community strategist for Naughty Dog says that “Her ability to generate
intelligent plans to secure the contraband for their trade is second to none.
Tess and Joel subscribe to the same dog-eat-dog philosophy. They survive by
being willing to do what others can’t or won’t.” (Playstation Blog) The second
character to fit into Cixous’ view of the New Woman is Marlene, the leader of
the militia group The Fireflies. Marlene is one of two African American
characters that appear in the story but she is also a determined character who
works for the demilitarization of the quarantine zones where most of the
survivors live. She is also one of the antagonist of the story which shows that
women could play the good and the bad. In The Last of Us American Dreams
Marlene says “You have no idea what we have to sacrifice for you people.” Emphasizing
the sacrifices that have to be made for those who don’t know what the Fireflies
really do.
The main female
protagonist of the story is probably one of the strongest female characters in
the whole game, and she’s only fourteen years old. Unlike Tess and Marlene,
Ellie was born into a world already plagued with problems and is more mature
than any kid her age outside of the video game. She questions everything
because she’s only ever lived within the confines of a military preparatory
school, swears like a sailor, and can shot a gun. Ellie is also the only
character within the world of the story that is immune to the disease. She
embodies the role that feminist theory wishes all women would have to become
someone that is not tied down by gender roles, but this might have something to
do with her character being born six years after the outbreak of the virus.
Ellie also has no parental roles that would instill the patriarchal roles of
girl and boy. She’s the only character that appears in the whole series
starting with American Dreams through The Last of Us, and lastly in Left
Behind. Even though the majority of the gameplay within the base video game is
through the story’s other protagonist Joel, the whole of the story is connect
to Ellie. In an interview with Kotaku’s Kirk Hamilton, “Zombies, Women &
Citizen Kane: Last of Us Makers Defend Their Game”, series writer and
co-creator Neil Druckmann says "you could
make the argument that it's just Joel's story. But for us, our artistic intent
was to create a story both for Joel and Ellie. They both have pretty
significant arcs, they both affect one another, and they both are really
changed by the end. And ultimately the final decision is made by Ellie, not
Joel, when she says, 'Okay.' (Kotaku.com) Ultimately
the creators of the game have given Ellie a part in the dual protagonist story,
showing the strength of having a female take lead in a video game. Instead of
making the game about one character it choose to use two in order to show the
struggles of both.
Another way to view The Last of Us is through a psychological perspective of the main
female protagonist story and Sigmund Freud’s views from The Interpretation of
Dreams. Freud writes “In my experience, which is already extensive, the chief
part in the mental lives of all children who later become psychoneurotics is
played by their parents. Being in love with the one parent and hating the other
are among the essential constituents of the stock of psychical impulses which
is formed at that time and which is of such importance in determining the
symptoms of the later neurosis.”(Freud 919) This is the bases of Freud’s
Oedipus Complex in which a child must love one parent and hate the other, and
later by rejecting the parent they love to bond with the one they hate than
this would make them regular human beings. Ellie is an orphan and has no
parental figures before she meets Marlene, Tess, and Joel, yet she is able to
become a strong willed individual which goes against what Freud is saying. Yet
this changes when she meets Joel who essentially becomes a father figure to
her. Ellie also carries around a letter from her deceased mother, Anna, which
shows that she wishes to have a connection to someone who has already died. The
only true connection to her mother is through Marlene who hands her off to Joel
so that he can take Ellie to a hospital that would try to use her as a specimen
to reverse engineer a cure for the cordyceps infection. If Marlene is used as
the mother figure, than Joel as the father figure in Ellie’s life would fit
into Freud’s theory.
Freud’s theories on the unconscious are
that they are influences by things that happen during childhood and they also
involve fears of loss of several objects. Lois Tyson writes that “The notion
that human beings are motivated, even driven by desires, fears, needs, and
conflicts of which they are unaware – that is, unconscious – was one of Sigmund
Freud’s most radical insights, and it still governs classical psychoanalysis
today.” (Tyson 12) This is both a part of the oedipal complex, but also goes
further into the mind of a person. In the case of Ellie her biggest fear isn’t
death, low self-esteem, or sense of self, she has a fear of abandonment. As
opposed to Hélène Cixous theory that
women should be free of all kinds of patriarchal oppression be shouldn’t hold
themselves back. Freud’s theory rings closer to what the character hides deep
within herself. Ellie tells Joel during an argument after he tries to hand her
off to his brother "Everyone
I have cared for has either died, or left me. Everyone - fucking except for
you! So don't tell me that I would be safer with someone else, because the
truth is I would just be more scared."(The Last of Us) Ellie has the
belief that everyone she’s close to dies or leaves her out right which has her
at times afraid of speaking about what she really feels. Another fear that she
has the fear of intimacy which coincides with her abandonment issues because
she is afraid that being too close to someone would eventually hurt her more
than staying away because in the end everyone leaves.
Ellie’s
abandonment issues come into full light in the sequel/prequel The Last of
Us: Left Behind, when her best friend Riley comes back after joining the
Fireflies. Before Riley is sent away on a big mission she decides that Ellie is
the only person she wants to visit before she leaves. Riley is also the main
love interest for Ellie which is a first, to have an openly lesbian character
within a game, series creator and writer Neil Druckmann explains in an
interview with gay gamer.net, that “Because
we didn’t explore it [Ellie’s sexuality] one way or another in the main game,
it was up for grabs in this story.” (gaygamer.net) Ellie and Riley’s
relationship is short lived because the two of them get infected with the
cordyceps virus. Unlike Ellie, Riley isn’t immune to the virus but Ellie’s
immunity wasn’t known at the time of infection. Yet like all the things in her
life Riley is someone who Ellie was close to who just so happen to die as well.
Riley and Ellie’s last conversation in Left Behind ends with Riley saying "Way I see it, we got two options. One,
we take the easy way out. It's quick and painless. I'm not a fan of option one.
Two, we fight. There are a million ways we could've died today. And a million
ways we could die before tomorrow. But we fight for every second we get to
spend with each other. Whether its two minutes... or two days... we don't give
that up. I don't want to give that up. My vote? Let's just wait it out. You
know, we can be all poetic and just lose our minds together."(Left
Behind) This doesn’t happen because as
Riley gets infected Ellie doesn’t and she has to leave behind her best friend
and move forward. This is when Ellie develops survivor’s guilt because everyone
either leaves her or dies and she just survives because she’s immune to the one
thing that can kill off the human race.
It is a difficult task trying to explain
this game in a genre of zombie games or even as a literary title. It’s best
described by Tom Bissell’s article “True-ish Grit” in which he states that “In
a lot of ways, actually, The Last of Us is a proudly and stylishly
“literary” game, starting with its title, which rings with the plangent modesty
of a mid-list novel from Knopf.” The game itself isn’t like most games
released, its pure focus is the story of survival for the two protagonist as
well as their relationship to one another. Video game genres for the most part
has always been considered an all-boys club for many years. In From Barbie to Mortal Kombat: Gender and
Computer Games Justine Cassell and Henry Jenkins decide to understand why, “Too often, the study of computer games has
meant the study of boys playing computer games. In fact, too often the very
design of computer games for children has meant designing computer games for
boys. Here, on the contrary, the study of computer games entails the study of
girls. This study will lead us further in the understanding of what computer
games can be, and what girls are (and are not). It also leads us to examine the
hidden gendered assumptions that have existed in the design of computer games,
which in turn leads us to understand better what boys are and are not.”
(Cassell, Jenkins 5) Cassell and Jenkins decided to study why games are geared
towards boys and not both sexes by taking a view that Cixous would approve of
and that is to separate the problem that has girls on one side and boys on the
other side. They also take it from a psychological point of view by looking
into the psychology of why some of the most popular games including the ones
with female characters, such as Lara Croft, are geared towards boys. For many The
Last of Us would be a game that would be considered a game for only men but
with the context and the recent rise of literature that is based on the zombie
genre more girls are gravitating towards video games.
As for what The
Last of Us could be considered Reid McCarter’s article “The Last of Us,
Chaos, and Control” explains the many difference of the game saying, “The Last
of Us is about many different
things. It is a dark adventure tale, a tragic story of two people coping with
grief, an indictment of patriarchal power dynamics, and, most of all, a
post-apocalyptic drama.” (McCarter) Although McCarter is making a good point he
misses the point when he says post-apocalyptic, because the game and the
graphic novel occurs after a pandemic, the world isn’t close to ending, the
apocalypse didn’t happen. The lives of the characters whether they’re minor
characters, or the main characters are intertwined in a web of tragedy that are
all tied to the main antagonist in the game and that would be the virus itself.
Though the game does have several human antagonist the environment plays the
harshest role against the characters. The virus is what could eventually kill
Ellie. When Marlene has to make the decision to create a cure she records a
message to Ellie’s deceased mother saying, "Apparently,
there's no way to extricate the parasite without eliminating the host. Fancy
way of saying we gotta kill the fucking kid. And now they're asking for my go
ahead. The tests just keep getting harder and harder, don't they? I'm so tired.
I'm exhausted and I just want this to end … so be it.” (The Last of Us) For
Ellie who is immune to the virus it is also the one thing that can kill her in
the end. This shows that even in dire situations an immune person isn’t safe
from the thing that has killed so many others. This is a major plot twist in
the game because it is also where Joel realizes that Ellie has become like a
daughter to him and he doesn’t want her to die. He takes a fatherly role
towards Ellie, which includes lying to her to spare her feelings.
The thought of video
games as a form of literature is still a new concept and with the gaming
industry using a mixture of writers, animators, live-motion capture, and actors
the games have turned into a type of storytelling that mirrors what many would
read in a full length book. Yet the game industry has created more female role
models in video games but some of the most popular series still are, outside of
those created my Naughty Dog, geared towards male players. The Last of Us is
one of those rare games that even though has a dual protagonist story line has
captured the attention of players from both sexes and all ages. The opening
sequence of the game shows the love of a father for his daughter and the
tragedy of her death at the hands of someone in the military. Joel is reminded
of this by one of the characters that helps him and Ellie just outside the
Boston quarantine zone, Bill says, "You know, as bad as those things are, at
least they're predictable. It's the normal people that scare me. You of all
people should understand that."(The Last of Us) When what is
considered to be predictable is someone infected with a virus over what people
can do creates tension and foreshadows towards several of Joel and Ellie’s stops
along their trip cross-country. For Ellie, Bill’s words foreshadow towards a
meeting during one stop where a character takes an interest in her and attempts
to at first gain her trust because he sees Ellie as a pet that he can tame, and
keep for himself. When Ellie isn’t complacent with his plans he tries to kill
her and himself. Sometimes people are monsters especially when they’re faced
with their own mortality.
What The Last of Us shows in the
terms of literary theory is the ability to adapt its story to multiple
theories. Whether its Feminist theory and the words of Hélène Cixous, or looking at Sigmund Freud’s psychoanalytic
criticism and finding out that all the characters are flawed in a way. A
Marxist critic could look at the socio economic problems, as well as the
materialist problems that occur in a society where survival is the only thing
that is keeping people alive. Or someone could look at it from a philosophical
perspective. Even with video game theory on the rise Jesper Juul says about
video game narratives that “The basic problem of the narrative is
the fact that a narrative can never be viewed independently, an sich. We
can never see the story itself; we can only see it through another medium like
oral storytelling, novels, and movies.” (Juul) Yet the game industry has
started creating companions to many series in the form of novels or as graphic
novels in order to tell a bigger story that cannot be told within a game. The
combination of the two mediums has created a demand for more stories from a
game that has more to tell than just go there and kill that. Maybe it will take
a little longer for people to warm up to using literary criticism for video
games. Maybe sometimes it takes one step from someone interested video games
and literature to open up the conversation for further discussion.
Works
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